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#include <stdio.h> #include <stdlib.h> #include <math.h> #include <assert.h>
#include <windows.h> #include <tchar.h>
typedef unsigned int IUINT32;
typedef struct { float m[4][4]; } matrix_t; typedef struct { float x, y, z, w; } vector_t; typedef vector_t point_t;
int CMID(int x, int min, int max) { return (x < min)? min : ((x > max)? max : x); }
float interp(float x1, float x2, float t) { return x1 + (x2 - x1) * t; }
float vector_length(const vector_t *v) { float sq = v->x * v->x + v->y * v->y + v->z * v->z; return (float)sqrt(sq); }
void vector_add(vector_t *z, const vector_t *x, const vector_t *y) { z->x = x->x + y->x; z->y = x->y + y->y; z->z = x->z + y->z; z->w = 1.0; }
void vector_sub(vector_t *z, const vector_t *x, const vector_t *y) { z->x = x->x - y->x; z->y = x->y - y->y; z->z = x->z - y->z; z->w = 1.0; }
float vector_dotproduct(const vector_t *x, const vector_t *y) { return x->x * y->x + x->y * y->y + x->z * y->z; }
void vector_crossproduct(vector_t *z, const vector_t *x, const vector_t *y) { float m1, m2, m3; m1 = x->y * y->z - x->z * y->y; m2 = x->z * y->x - x->x * y->z; m3 = x->x * y->y - x->y * y->x; z->x = m1; z->y = m2; z->z = m3; z->w = 1.0f; }
void vector_interp(vector_t *z, const vector_t *x1, const vector_t *x2, float t) { z->x = interp(x1->x, x2->x, t); z->y = interp(x1->y, x2->y, t); z->z = interp(x1->z, x2->z, t); z->w = 1.0f; }
void vector_normalize(vector_t *v) { float length = vector_length(v); if (length != 0.0f) { float inv = 1.0f / length; v->x *= inv; v->y *= inv; v->z *= inv; } }
void matrix_add(matrix_t *c, const matrix_t *a, const matrix_t *b) { int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) c->m[i][j] = a->m[i][j] + b->m[i][j]; } }
void matrix_sub(matrix_t *c, const matrix_t *a, const matrix_t *b) { int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) c->m[i][j] = a->m[i][j] - b->m[i][j]; } }
void matrix_mul(matrix_t *c, const matrix_t *a, const matrix_t *b) { matrix_t z; int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { z.m[j][i] = (a->m[j][0] * b->m[0][i]) + (a->m[j][1] * b->m[1][i]) + (a->m[j][2] * b->m[2][i]) + (a->m[j][3] * b->m[3][i]); } } c[0] = z; }
void matrix_scale(matrix_t *c, const matrix_t *a, float f) { int i, j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) c->m[i][j] = a->m[i][j] * f; } }
void matrix_apply(vector_t *y, const vector_t *x, const matrix_t *m) { float X = x->x, Y = x->y, Z = x->z, W = x->w; y->x = X * m->m[0][0] + Y * m->m[1][0] + Z * m->m[2][0] + W * m->m[3][0]; y->y = X * m->m[0][1] + Y * m->m[1][1] + Z * m->m[2][1] + W * m->m[3][1]; y->z = X * m->m[0][2] + Y * m->m[1][2] + Z * m->m[2][2] + W * m->m[3][2]; y->w = X * m->m[0][3] + Y * m->m[1][3] + Z * m->m[2][3] + W * m->m[3][3]; }
void matrix_set_identity(matrix_t *m) { m->m[0][0] = m->m[1][1] = m->m[2][2] = m->m[3][3] = 1.0f; m->m[0][1] = m->m[0][2] = m->m[0][3] = 0.0f; m->m[1][0] = m->m[1][2] = m->m[1][3] = 0.0f; m->m[2][0] = m->m[2][1] = m->m[2][3] = 0.0f; m->m[3][0] = m->m[3][1] = m->m[3][2] = 0.0f; }
void matrix_set_zero(matrix_t *m) { m->m[0][0] = m->m[0][1] = m->m[0][2] = m->m[0][3] = 0.0f; m->m[1][0] = m->m[1][1] = m->m[1][2] = m->m[1][3] = 0.0f; m->m[2][0] = m->m[2][1] = m->m[2][2] = m->m[2][3] = 0.0f; m->m[3][0] = m->m[3][1] = m->m[3][2] = m->m[3][3] = 0.0f; }
void matrix_set_translate(matrix_t *m, float x, float y, float z) { matrix_set_identity(m); m->m[3][0] = x; m->m[3][1] = y; m->m[3][2] = z; }
void matrix_set_scale(matrix_t *m, float x, float y, float z) { matrix_set_identity(m); m->m[0][0] = x; m->m[1][1] = y; m->m[2][2] = z; }
void matrix_set_rotate(matrix_t *m, float x, float y, float z, float theta) { float qsin = (float)sin(theta * 0.5f); float qcos = (float)cos(theta * 0.5f); vector_t vec = { x, y, z, 1.0f }; float w = qcos; vector_normalize(&vec); x = vec.x * qsin; y = vec.y * qsin; z = vec.z * qsin; m->m[0][0] = 1 - 2 * y * y - 2 * z * z; m->m[1][0] = 2 * x * y - 2 * w * z; m->m[2][0] = 2 * x * z + 2 * w * y; m->m[0][1] = 2 * x * y + 2 * w * z; m->m[1][1] = 1 - 2 * x * x - 2 * z * z; m->m[2][1] = 2 * y * z - 2 * w * x; m->m[0][2] = 2 * x * z - 2 * w * y; m->m[1][2] = 2 * y * z + 2 * w * x; m->m[2][2] = 1 - 2 * x * x - 2 * y * y; m->m[0][3] = m->m[1][3] = m->m[2][3] = 0.0f; m->m[3][0] = m->m[3][1] = m->m[3][2] = 0.0f; m->m[3][3] = 1.0f; }
void matrix_set_lookat(matrix_t *m, const vector_t *eye, const vector_t *at, const vector_t *up) { vector_t xaxis, yaxis, zaxis;
vector_sub(&zaxis, at, eye); vector_normalize(&zaxis); vector_crossproduct(&xaxis, up, &zaxis); vector_normalize(&xaxis); vector_crossproduct(&yaxis, &zaxis, &xaxis);
m->m[0][0] = xaxis.x; m->m[1][0] = xaxis.y; m->m[2][0] = xaxis.z; m->m[3][0] = -vector_dotproduct(&xaxis, eye);
m->m[0][1] = yaxis.x; m->m[1][1] = yaxis.y; m->m[2][1] = yaxis.z; m->m[3][1] = -vector_dotproduct(&yaxis, eye);
m->m[0][2] = zaxis.x; m->m[1][2] = zaxis.y; m->m[2][2] = zaxis.z; m->m[3][2] = -vector_dotproduct(&zaxis, eye);
m->m[0][3] = m->m[1][3] = m->m[2][3] = 0.0f; m->m[3][3] = 1.0f; }
void matrix_set_perspective(matrix_t *m, float fovy, float aspect, float zn, float zf) { float fax = 1.0f / (float)tan(fovy * 0.5f); matrix_set_zero(m); m->m[0][0] = (float)(fax / aspect); m->m[1][1] = (float)(fax); m->m[2][2] = zf / (zf - zn); m->m[3][2] = - zn * zf / (zf - zn); m->m[2][3] = 1; }
typedef struct { matrix_t world; matrix_t view; matrix_t projection; matrix_t transform; float w, h; } transform_t;
void transform_update(transform_t *ts) { matrix_t m; matrix_mul(&m, &ts->world, &ts->view); matrix_mul(&ts->transform, &m, &ts->projection); }
void transform_init(transform_t *ts, int width, int height) { float aspect = (float)width / ((float)height); matrix_set_identity(&ts->world); matrix_set_identity(&ts->view); matrix_set_perspective(&ts->projection, 3.1415926f * 0.5f, aspect, 1.0f, 500.0f); ts->w = (float)width; ts->h = (float)height; transform_update(ts); }
void transform_apply(const transform_t *ts, vector_t *y, const vector_t *x) { matrix_apply(y, x, &ts->transform); }
int transform_check_cvv(const vector_t *v) { float w = v->w; int check = 0; if (v->z < 0.0f) check |= 1; if (v->z > w) check |= 2; if (v->x < -w) check |= 4; if (v->x > w) check |= 8; if (v->y < -w) check |= 16; if (v->y > w) check |= 32; return check; }
void transform_homogenize(const transform_t *ts, vector_t *y, const vector_t *x) { float rhw = 1.0f / x->w; y->x = (x->x * rhw + 1.0f) * ts->w * 0.5f; y->y = (1.0f - x->y * rhw) * ts->h * 0.5f; y->z = x->z * rhw; y->w = 1.0f; }
typedef struct { float r, g, b; } color_t; typedef struct { float u, v; } texcoord_t; typedef struct { point_t pos; texcoord_t tc; color_t color; float rhw; } vertex_t;
typedef struct { vertex_t v, v1, v2; } edge_t; typedef struct { float top, bottom; edge_t left, right; } trapezoid_t; typedef struct { vertex_t v, step; int x, y, w; } scanline_t;
void vertex_rhw_init(vertex_t *v) { float rhw = 1.0f / v->pos.w; v->rhw = rhw; v->tc.u *= rhw; v->tc.v *= rhw; v->color.r *= rhw; v->color.g *= rhw; v->color.b *= rhw; }
void vertex_interp(vertex_t *y, const vertex_t *x1, const vertex_t *x2, float t) { vector_interp(&y->pos, &x1->pos, &x2->pos, t); y->tc.u = interp(x1->tc.u, x2->tc.u, t); y->tc.v = interp(x1->tc.v, x2->tc.v, t); y->color.r = interp(x1->color.r, x2->color.r, t); y->color.g = interp(x1->color.g, x2->color.g, t); y->color.b = interp(x1->color.b, x2->color.b, t); y->rhw = interp(x1->rhw, x2->rhw, t); }
void vertex_division(vertex_t *y, const vertex_t *x1, const vertex_t *x2, float w) { float inv = 1.0f / w; y->pos.x = (x2->pos.x - x1->pos.x) * inv; y->pos.y = (x2->pos.y - x1->pos.y) * inv; y->pos.z = (x2->pos.z - x1->pos.z) * inv; y->pos.w = (x2->pos.w - x1->pos.w) * inv; y->tc.u = (x2->tc.u - x1->tc.u) * inv; y->tc.v = (x2->tc.v - x1->tc.v) * inv; y->color.r = (x2->color.r - x1->color.r) * inv; y->color.g = (x2->color.g - x1->color.g) * inv; y->color.b = (x2->color.b - x1->color.b) * inv; y->rhw = (x2->rhw - x1->rhw) * inv; }
void vertex_add(vertex_t *y, const vertex_t *x) { y->pos.x += x->pos.x; y->pos.y += x->pos.y; y->pos.z += x->pos.z; y->pos.w += x->pos.w; y->rhw += x->rhw; y->tc.u += x->tc.u; y->tc.v += x->tc.v; y->color.r += x->color.r; y->color.g += x->color.g; y->color.b += x->color.b; }
int trapezoid_init_triangle(trapezoid_t *trap, const vertex_t *p1, const vertex_t *p2, const vertex_t *p3) { const vertex_t *p; float k, x;
if (p1->pos.y > p2->pos.y) p = p1, p1 = p2, p2 = p; if (p1->pos.y > p3->pos.y) p = p1, p1 = p3, p3 = p; if (p2->pos.y > p3->pos.y) p = p2, p2 = p3, p3 = p; if (p1->pos.y == p2->pos.y && p1->pos.y == p3->pos.y) return 0; if (p1->pos.x == p2->pos.x && p1->pos.x == p3->pos.x) return 0;
if (p1->pos.y == p2->pos.y) { if (p1->pos.x > p2->pos.x) p = p1, p1 = p2, p2 = p; trap[0].top = p1->pos.y; trap[0].bottom = p3->pos.y; trap[0].left.v1 = *p1; trap[0].left.v2 = *p3; trap[0].right.v1 = *p2; trap[0].right.v2 = *p3; return (trap[0].top < trap[0].bottom)? 1 : 0; }
if (p2->pos.y == p3->pos.y) { if (p2->pos.x > p3->pos.x) p = p2, p2 = p3, p3 = p; trap[0].top = p1->pos.y; trap[0].bottom = p3->pos.y; trap[0].left.v1 = *p1; trap[0].left.v2 = *p2; trap[0].right.v1 = *p1; trap[0].right.v2 = *p3; return (trap[0].top < trap[0].bottom)? 1 : 0; }
trap[0].top = p1->pos.y; trap[0].bottom = p2->pos.y; trap[1].top = p2->pos.y; trap[1].bottom = p3->pos.y;
k = (p3->pos.y - p1->pos.y) / (p2->pos.y - p1->pos.y); x = p1->pos.x + (p2->pos.x - p1->pos.x) * k;
if (x <= p3->pos.x) { trap[0].left.v1 = *p1; trap[0].left.v2 = *p2; trap[0].right.v1 = *p1; trap[0].right.v2 = *p3; trap[1].left.v1 = *p2; trap[1].left.v2 = *p3; trap[1].right.v1 = *p1; trap[1].right.v2 = *p3; } else { trap[0].left.v1 = *p1; trap[0].left.v2 = *p3; trap[0].right.v1 = *p1; trap[0].right.v2 = *p2; trap[1].left.v1 = *p1; trap[1].left.v2 = *p3; trap[1].right.v1 = *p2; trap[1].right.v2 = *p3; }
return 2; }
void trapezoid_edge_interp(trapezoid_t *trap, float y) { float s1 = trap->left.v2.pos.y - trap->left.v1.pos.y; float s2 = trap->right.v2.pos.y - trap->right.v1.pos.y; float t1 = (y - trap->left.v1.pos.y) / s1; float t2 = (y - trap->right.v1.pos.y) / s2; vertex_interp(&trap->left.v, &trap->left.v1, &trap->left.v2, t1); vertex_interp(&trap->right.v, &trap->right.v1, &trap->right.v2, t2); }
void trapezoid_init_scan_line(const trapezoid_t *trap, scanline_t *scanline, int y) { float width = trap->right.v.pos.x - trap->left.v.pos.x; scanline->x = (int)(trap->left.v.pos.x + 0.5f); scanline->w = (int)(trap->right.v.pos.x + 0.5f) - scanline->x; scanline->y = y; scanline->v = trap->left.v; if (trap->left.v.pos.x >= trap->right.v.pos.x) scanline->w = 0; vertex_division(&scanline->step, &trap->left.v, &trap->right.v, width); }
typedef struct { transform_t transform; int width; int height; IUINT32 **framebuffer; float **zbuffer; IUINT32 **texture; int tex_width; int tex_height; float max_u; float max_v; int render_state; IUINT32 background; IUINT32 foreground; } device_t;
#define RENDER_STATE_WIREFRAME 1 #define RENDER_STATE_TEXTURE 2 #define RENDER_STATE_COLOR 4
void device_init(device_t *device, int width, int height, void *fb) { int need = sizeof(void*) * (height * 2 + 1024) + width * height * 8; char *ptr = (char*)malloc(need + 64); char *framebuf, *zbuf; int j; assert(ptr); device->framebuffer = (IUINT32**)ptr; device->zbuffer = (float**)(ptr + sizeof(void*) * height); ptr += sizeof(void*) * height * 2; device->texture = (IUINT32**)ptr; ptr += sizeof(void*) * 1024; framebuf = (char*)ptr; zbuf = (char*)ptr + width * height * 4; ptr += width * height * 8; if (fb != NULL) framebuf = (char*)fb; for (j = 0; j < height; j++) { device->framebuffer[j] = (IUINT32*)(framebuf + width * 4 * j); device->zbuffer[j] = (float*)(zbuf + width * 4 * j); } device->texture[0] = (IUINT32*)ptr; device->texture[1] = (IUINT32*)(ptr + 16); memset(device->texture[0], 0, 64); device->tex_width = 2; device->tex_height = 2; device->max_u = 1.0f; device->max_v = 1.0f; device->width = width; device->height = height; device->background = 0xc0c0c0; device->foreground = 0; transform_init(&device->transform, width, height); device->render_state = RENDER_STATE_WIREFRAME; }
void device_destroy(device_t *device) { if (device->framebuffer) free(device->framebuffer); device->framebuffer = NULL; device->zbuffer = NULL; device->texture = NULL; }
void device_set_texture(device_t *device, void *bits, long pitch, int w, int h) { char *ptr = (char*)bits; int j; assert(w <= 1024 && h <= 1024); for (j = 0; j < h; ptr += pitch, j++) device->texture[j] = (IUINT32*)ptr; device->tex_width = w; device->tex_height = h; device->max_u = (float)(w - 1); device->max_v = (float)(h - 1); }
void device_clear(device_t *device, int mode) { int y, x, height = device->height; for (y = 0; y < device->height; y++) { IUINT32 *dst = device->framebuffer[y]; IUINT32 cc = (height - 1 - y) * 230 / (height - 1); cc = (cc << 16) | (cc << 8) | cc; if (mode == 0) cc = device->background; for (x = device->width; x > 0; dst++, x--) dst[0] = cc; } for (y = 0; y < device->height; y++) { float *dst = device->zbuffer[y]; for (x = device->width; x > 0; dst++, x--) dst[0] = 0.0f; } }
void device_pixel(device_t *device, int x, int y, IUINT32 color) { if (((IUINT32)x) < (IUINT32)device->width && ((IUINT32)y) < (IUINT32)device->height) { device->framebuffer[y][x] = color; } }
void device_draw_line(device_t *device, int x1, int y1, int x2, int y2, IUINT32 c) { int x, y, rem = 0; if (x1 == x2 && y1 == y2) { device_pixel(device, x1, y1, c); } else if (x1 == x2) { int inc = (y1 <= y2)? 1 : -1; for (y = y1; y != y2; y += inc) device_pixel(device, x1, y, c); device_pixel(device, x2, y2, c); } else if (y1 == y2) { int inc = (x1 <= x2)? 1 : -1; for (x = x1; x != x2; x += inc) device_pixel(device, x, y1, c); device_pixel(device, x2, y2, c); } else { int dx = (x1 < x2)? x2 - x1 : x1 - x2; int dy = (y1 < y2)? y2 - y1 : y1 - y2; if (dx >= dy) { if (x2 < x1) x = x1, y = y1, x1 = x2, y1 = y2, x2 = x, y2 = y; for (x = x1, y = y1; x <= x2; x++) { device_pixel(device, x, y, c); rem += dy; if (rem >= dx) { rem -= dx; y += (y2 >= y1)? 1 : -1; device_pixel(device, x, y, c); } } device_pixel(device, x2, y2, c); } else { if (y2 < y1) x = x1, y = y1, x1 = x2, y1 = y2, x2 = x, y2 = y; for (x = x1, y = y1; y <= y2; y++) { device_pixel(device, x, y, c); rem += dx; if (rem >= dy) { rem -= dy; x += (x2 >= x1)? 1 : -1; device_pixel(device, x, y, c); } } device_pixel(device, x2, y2, c); } } }
IUINT32 device_texture_read(const device_t *device, float u, float v) { int x, y; u = u * device->max_u; v = v * device->max_v; x = (int)(u + 0.5f); y = (int)(v + 0.5f); x = CMID(x, 0, device->tex_width - 1); y = CMID(y, 0, device->tex_height - 1); return device->texture[y][x]; }
void device_draw_scanline(device_t *device, scanline_t *scanline) { IUINT32 *framebuffer = device->framebuffer[scanline->y]; float *zbuffer = device->zbuffer[scanline->y]; int x = scanline->x; int w = scanline->w; int width = device->width; int render_state = device->render_state; for (; w > 0; x++, w--) { if (x >= 0 && x < width) { float rhw = scanline->v.rhw; if (rhw >= zbuffer[x]) { float w = 1.0f / rhw; zbuffer[x] = rhw; if (render_state & RENDER_STATE_COLOR) { float r = scanline->v.color.r * w; float g = scanline->v.color.g * w; float b = scanline->v.color.b * w; int R = (int)(r * 255.0f); int G = (int)(g * 255.0f); int B = (int)(b * 255.0f); R = CMID(R, 0, 255); G = CMID(G, 0, 255); B = CMID(B, 0, 255); framebuffer[x] = (R << 16) | (G << 8) | (B); } if (render_state & RENDER_STATE_TEXTURE) { float u = scanline->v.tc.u * w; float v = scanline->v.tc.v * w; IUINT32 cc = device_texture_read(device, u, v); framebuffer[x] = cc; } } } vertex_add(&scanline->v, &scanline->step); if (x >= width) break; } }
void device_render_trap(device_t *device, trapezoid_t *trap) { scanline_t scanline; int j, top, bottom; top = (int)(trap->top + 0.5f); bottom = (int)(trap->bottom + 0.5f); for (j = top; j < bottom; j++) { if (j >= 0 && j < device->height) { trapezoid_edge_interp(trap, (float)j + 0.5f); trapezoid_init_scan_line(trap, &scanline, j); device_draw_scanline(device, &scanline); } if (j >= device->height) break; } }
void device_draw_primitive(device_t *device, const vertex_t *v1, const vertex_t *v2, const vertex_t *v3) { point_t p1, p2, p3, c1, c2, c3; int render_state = device->render_state;
transform_apply(&device->transform, &c1, &v1->pos); transform_apply(&device->transform, &c2, &v2->pos); transform_apply(&device->transform, &c3, &v3->pos);
if (transform_check_cvv(&c1) != 0) return; if (transform_check_cvv(&c2) != 0) return; if (transform_check_cvv(&c3) != 0) return;
transform_homogenize(&device->transform, &p1, &c1); transform_homogenize(&device->transform, &p2, &c2); transform_homogenize(&device->transform, &p3, &c3);
if (render_state & (RENDER_STATE_TEXTURE | RENDER_STATE_COLOR)) { vertex_t t1 = *v1, t2 = *v2, t3 = *v3; trapezoid_t traps[2]; int n;
t1.pos = p1; t2.pos = p2; t3.pos = p3; t1.pos.w = c1.w; t2.pos.w = c2.w; t3.pos.w = c3.w;
vertex_rhw_init(&t1); vertex_rhw_init(&t2); vertex_rhw_init(&t3);
n = trapezoid_init_triangle(traps, &t1, &t2, &t3);
if (n >= 1) device_render_trap(device, &traps[0]); if (n >= 2) device_render_trap(device, &traps[1]); }
if (render_state & RENDER_STATE_WIREFRAME) { device_draw_line(device, (int)p1.x, (int)p1.y, (int)p2.x, (int)p2.y, device->foreground); device_draw_line(device, (int)p1.x, (int)p1.y, (int)p3.x, (int)p3.y, device->foreground); device_draw_line(device, (int)p3.x, (int)p3.y, (int)p2.x, (int)p2.y, device->foreground); } }
int screen_w, screen_h, screen_exit = 0; int screen_mx = 0, screen_my = 0, screen_mb = 0; int screen_keys[512]; static HWND screen_handle = NULL; static HDC screen_dc = NULL; static HBITMAP screen_hb = NULL; static HBITMAP screen_ob = NULL; unsigned char *screen_fb = NULL; long screen_pitch = 0;
int screen_init(int w, int h, const TCHAR *title); int screen_close(void); void screen_dispatch(void); void screen_update(void);
static LRESULT screen_events(HWND, UINT, WPARAM, LPARAM);
#ifdef _MSC_VER #pragma comment(lib, "gdi32.lib") #pragma comment(lib, "user32.lib") #endif
int screen_init(int w, int h, const TCHAR *title) { WNDCLASS wc = { CS_BYTEALIGNCLIENT, (WNDPROC)screen_events, 0, 0, 0, NULL, NULL, NULL, NULL, _T("SCREEN3.1415926") }; BITMAPINFO bi = { { sizeof(BITMAPINFOHEADER), w, -h, 1, 32, BI_RGB, w * h * 4, 0, 0, 0, 0 } }; RECT rect = { 0, 0, w, h }; int wx, wy, sx, sy; LPVOID ptr; HDC hDC;
screen_close();
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.hInstance = GetModuleHandle(NULL); wc.hCursor = LoadCursor(NULL, IDC_ARROW); if (!RegisterClass(&wc)) return -1;
screen_handle = CreateWindow(_T("SCREEN3.1415926"), title, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, 0, 0, 0, 0, NULL, NULL, wc.hInstance, NULL); if (screen_handle == NULL) return -2;
screen_exit = 0; hDC = GetDC(screen_handle); screen_dc = CreateCompatibleDC(hDC); ReleaseDC(screen_handle, hDC);
screen_hb = CreateDIBSection(screen_dc, &bi, DIB_RGB_COLORS, &ptr, 0, 0); if (screen_hb == NULL) return -3;
screen_ob = (HBITMAP)SelectObject(screen_dc, screen_hb); screen_fb = (unsigned char*)ptr; screen_w = w; screen_h = h; screen_pitch = w * 4;
AdjustWindowRect(&rect, GetWindowLong(screen_handle, GWL_STYLE), 0); wx = rect.right - rect.left; wy = rect.bottom - rect.top; sx = (GetSystemMetrics(SM_CXSCREEN) - wx) / 2; sy = (GetSystemMetrics(SM_CYSCREEN) - wy) / 2; if (sy < 0) sy = 0; SetWindowPos(screen_handle, NULL, sx, sy, wx, wy, (SWP_NOCOPYBITS | SWP_NOZORDER | SWP_SHOWWINDOW)); SetForegroundWindow(screen_handle);
ShowWindow(screen_handle, SW_NORMAL); screen_dispatch();
memset(screen_keys, 0, sizeof(int) * 512); memset(screen_fb, 0, w * h * 4);
return 0; }
int screen_close(void) { if (screen_dc) { if (screen_ob) { SelectObject(screen_dc, screen_ob); screen_ob = NULL; } DeleteDC(screen_dc); screen_dc = NULL; } if (screen_hb) { DeleteObject(screen_hb); screen_hb = NULL; } if (screen_handle) { CloseWindow(screen_handle); screen_handle = NULL; } return 0; }
static LRESULT screen_events(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: screen_exit = 1; break; case WM_KEYDOWN: screen_keys[wParam & 511] = 1; break; case WM_KEYUP: screen_keys[wParam & 511] = 0; break; default: return DefWindowProc(hWnd, msg, wParam, lParam); } return 0; }
void screen_dispatch(void) { MSG msg; while (1) { if (!PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) break; if (!GetMessage(&msg, NULL, 0, 0)) break; DispatchMessage(&msg); } }
void screen_update(void) { HDC hDC = GetDC(screen_handle); BitBlt(hDC, 0, 0, screen_w, screen_h, screen_dc, 0, 0, SRCCOPY); ReleaseDC(screen_handle, hDC); screen_dispatch(); }
vertex_t mesh[8] = { { { -1, -1, 1, 1 }, { 0, 0 }, { 1.0f, 0.2f, 0.2f }, 1 }, { { 1, -1, 1, 1 }, { 0, 1 }, { 0.2f, 1.0f, 0.2f }, 1 }, { { 1, 1, 1, 1 }, { 1, 1 }, { 0.2f, 0.2f, 1.0f }, 1 }, { { -1, 1, 1, 1 }, { 1, 0 }, { 1.0f, 0.2f, 1.0f }, 1 }, { { -1, -1, -1, 1 }, { 0, 0 }, { 1.0f, 1.0f, 0.2f }, 1 }, { { 1, -1, -1, 1 }, { 0, 1 }, { 0.2f, 1.0f, 1.0f }, 1 }, { { 1, 1, -1, 1 }, { 1, 1 }, { 1.0f, 0.3f, 0.3f }, 1 }, { { -1, 1, -1, 1 }, { 1, 0 }, { 0.2f, 1.0f, 0.3f }, 1 }, };
void draw_plane(device_t *device, int a, int b, int c, int d) { vertex_t p1 = mesh[a], p2 = mesh[b], p3 = mesh[c], p4 = mesh[d]; p1.tc.u = 0, p1.tc.v = 0, p2.tc.u = 0, p2.tc.v = 1; p3.tc.u = 1, p3.tc.v = 1, p4.tc.u = 1, p4.tc.v = 0; device_draw_primitive(device, &p1, &p2, &p3); device_draw_primitive(device, &p3, &p4, &p1); }
void draw_box(device_t *device, float theta) { matrix_t m; matrix_set_rotate(&m, -1, -0.5, 1, theta); device->transform.world = m; transform_update(&device->transform); draw_plane(device, 0, 1, 2, 3); draw_plane(device, 7, 6, 5, 4); draw_plane(device, 0, 4, 5, 1); draw_plane(device, 1, 5, 6, 2); draw_plane(device, 2, 6, 7, 3); draw_plane(device, 3, 7, 4, 0); }
void camera_at_zero(device_t *device, float x, float y, float z) { point_t eye = { x, y, z, 1 }, at = { 0, 0, 0, 1 }, up = { 0, 0, 1, 1 }; matrix_set_lookat(&device->transform.view, &eye, &at, &up); transform_update(&device->transform); }
void init_texture(device_t *device) { static IUINT32 texture[256][256]; int i, j; for (j = 0; j < 256; j++) { for (i = 0; i < 256; i++) { int x = i / 32, y = j / 32; texture[j][i] = ((x + y) & 1)? 0xffffff : 0x3fbcef; } } device_set_texture(device, texture, 256 * 4, 256, 256); }
int main(void) { device_t device; int states[] = { RENDER_STATE_TEXTURE, RENDER_STATE_COLOR, RENDER_STATE_WIREFRAME }; int indicator = 0; int kbhit = 0; float alpha = 1; float pos = 3.5;
TCHAR *title = _T("Mini3d (software render tutorial) - ") _T("Left/Right: rotation, Up/Down: forward/backward, Space: switch state");
if (screen_init(800, 600, title)) return -1;
device_init(&device, 800, 600, screen_fb); camera_at_zero(&device, 3, 0, 0);
init_texture(&device); device.render_state = RENDER_STATE_TEXTURE;
while (screen_exit == 0 && screen_keys[VK_ESCAPE] == 0) { screen_dispatch(); device_clear(&device, 1); camera_at_zero(&device, pos, 0, 0);
if (screen_keys[VK_UP]) pos -= 0.01f; if (screen_keys[VK_DOWN]) pos += 0.01f; if (screen_keys[VK_LEFT]) alpha += 0.01f; if (screen_keys[VK_RIGHT]) alpha -= 0.01f;
if (screen_keys[VK_SPACE]) { if (kbhit == 0) { kbhit = 1; if (++indicator >= 3) indicator = 0; device.render_state = states[indicator]; } } else { kbhit = 0; }
draw_box(&device, alpha); screen_update(); Sleep(1); } return 0; }
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